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Robot police

A project where the focus was the texture process. The main idea was to be able to change every single aspect of the textures (color, roughness, spec, etc) without the need of re-texturing it. The textures were made in MARI, and the modelling in maya. Also, the idea was to be able to see the model inside MARI as close as it will look in the final render. One thing that I applied to this project was the ability to paint in one channel (color, for example) and affect the specular and other channels at the same time in a logical way. So, in the POLICE word, the specular should be less and the roughness different in contrast with the underlying metal paint. The original concept art was by Javier Bravomalo

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